OʻYINGA-ASOSLANGAN TA'LIM: INTERAKTIV OʻYINLAR MAKTABLARDA MOLIYAVIY SAVODXONLIKNI QANDAY SHAKLLANTIRMOQDA
DOI:
https://doi.org/10.60078/3060-4842-2024-vol1-iss2-pp14-19Annotasiya
Ushbu maqola iqtisodiyot va moliya fanlarini interaktiv o‘yinlar orqali o‘rgatishning global tendensiyasini ko‘rib chiqadi, bu usul moliyaviy savodxonlikni yanada qulay va qiziqarli qiladi. Maqolada AQSh, Yaponiya va Finlyandiyadagi tajriba misollarini tahlil qilish orqali o‘yin asosidagi usullar yosh o‘quvchilar uchun byudjetni rejalashtirish, investitsiya qilish va bozor dinamikasi kabi tushunchalarni qanday soddalashtirishi ko‘rsatiladi. Shuningdek, ushbu yondashuvlarni turli ta'lim kontekstlariga moslashtirishda duch kelinadigan qiyinchiliklar va strategiyalar ko‘rib chiqilib, ularni O‘zbekistonda qo‘llash imkoniyatlariga e’tibor qaratilgan. Umuman olganda, maqola o‘yin asosidagi ta'limning maktab yoshidagi o‘quvchilarda amaliy moliyaviy ko‘nikmalar va iqtisodiy xabardorlikni rivojlantirishdagi o‘zgaruvchan ta’sirini ta’kidlaydi.
Kalit so‘zlar:
moliyaviy savodxonlik o‘yin asosidagi ta'lim iqtisodiyot ta'limi interaktiv simulyatsiyalar o‘quvchilar ishtiroki amaliy ko‘nikmalar taqqoslamali tadqiqotBibliografik manbalar
Almeida, P. A., and Mendes, A. M. (2019). "Game-based learning in economics education: Enhancing engagement and collaboration among students." Journal of Economic Education, 50(3), 241-255.
Cantoia, M., Clegg, A., & Tinterri, A., (2023). Training teachers to design game-based learning activities: Evidence from a pilot project. Computers in the Schools, [online] Available at: https://doi.org/10.1080/07380569.2023.2271462 [Accessed 11 November 2024].
Carvalho, J.C.Q., Beltramini, L.M., & Bossolan, N.R.S., (2019). Using a board game to teach protein synthesis to high school students. Journal of Biological Education, 53(2), pp.205-216. Available at: https://doi.org/10.1080/00219266.2018.1469532 [Accessed 11 November 2024].
Holden, R., Kalish, C., and Zimmerman, D. (2020). "Simulation games in teaching economics: Effects on student motivation and learning outcomes." Education Economics, 28(2), 163-179.
Kalmi, P. & Sihvonen, T., (2021). Education or entertainment? On the potential of games in financial education. In The Routledge Handbook of Financial Literacy. pp.259-270. Available at: https://doi.org/10.4324/9781003025221-22 [Accessed 11 November 2024].
Martynets, L., Stepanchenko, N., Ustymenko-Kosorich, O., Yashchuk, S., Yelisieieva, I., Groshovenko, O., Torichnyi, O., Zharovska, O., Kademiya, M., Buchatska, S., Matsuk, L., Stoliarenko, O., & Zarichna, O., (2020). Developing business skills in high school students using project activities. Revista Românească pentru Educaţie Multidimensională, 12(4), pp.222-239. Available at: https://doi.org/10.18662/rrem/12.4/343 [Accessed 11 November 2024].
Peña-Miguel, N., & Hoyuelos, M.S., (2014). Educational games for learning. Universal Journal of Educational Research, 2(3), pp.230-238. Available at: http://www.hrpub.org [Accessed 11 November 2024].
Pivec, P., (2009). Game-based learning or game-based teaching? Becta. Available at: https://core.ac.uk/display/4151799 [Accessed 11 November 2024].